Empowering children to support great causes and have a real-world impact through gamified learning.

Parents and teachers want to connect with and motivate children in fresh and engaging ways, and children want to help make the world a better place but often lack the resources to support the organizations working on issues that matter to them.

Karmafy for Education integrates across the classroom and beyond. It enables parents, teachers, and students to engage around social change projects, rewarding the students’ educational successes by empowering them to support good causes and social enterprises they feel passionate about. 

The platform offers an easy-to-use mechanism for teachers to add gamification elements to the syllabus, tracking and rewarding students with achievements and voting power to direct financial support to charitable activities, as well as providing a trusted identity mechanism for children to earn rewards and support causes not just through work, but through play as well. 

Educators and parents are able to monitor and reward good behaviour on a daily basis, children are empowered to take their first steps in a new world where philanthropy is a lifestyle for everyone, and families can collaborate around improving their community and the world in a fun and meaningful way.

It’s play that makes people unafraid to fail and confident to try new things. It’s play that helps us do serious things better because we enjoy them and feel a sense of joy in our achievements.
— Jake Orlowitz, Head of the Wikipedia Library, Wikimedia Foundation